Personality Theory

A Probabilistic Approach to Cognitive Functions and Social Dynamics

Introduction to Personality Theory

Personality Theory is a generalization of cognitive theory and social dynamics that tries to predict relationship dynamics between people on the higher level of abstraction. It predicts the most probable relationship dynamics given peoples cognitive structures and therefore it works statistically, predicting most likely relationships and their relationships types. It is innate to people and stands as a constant measure of a given persons personality even if it doesn't represent its exact definition or actions. It will suggest the most probable one.

Personality Theory predicts the formation of social circles given a group of people. It also predicts the type of relationship between people and their dynamic. It will also represent most common behaviours, interests, goals, hobbys and much more.

This model observes that people tend to group around common cognitive function groups, creating 8 main types, while each person is a combination of 2 cognitive functions (creating 16 types total 8*2) because everyone needs to have both rational and perceptive functions and they need to alternate by introversion/extroversion. Groups form around the most pronounced social dynamic that emerges through many interactions between group members in an given environment.

Cognitive Functions

Cognitive functions are divided into two main categories:

Perceptive Functions

  • Ne - Extraverted Intuition
  • Ni - Introverted Intuition
  • Se - Extraverted Sensing
  • Si - Introverted Sensing

Rational Functions

  • Te - Extraverted Thinking
  • Ti - Introverted Thinking
  • Fe - Extraverted Feeling
  • Fi - Introverted Feeling

There is a Chirality of perspectives when looking into personality theory, where we can have 2 worlds of looking into things: rational and observational worlds. Each person can have a dominant perceptive or rational function as their primary functions in any given moment.

Relationship Types

All relationship types can be generalized. Using Ne-Ti as a base, we can look at the differences in type structure to generalize to your specific type. Here are the primary relationship dynamics:

Brotherly Relationship

Example: Ne-Ti and Ti-Ne

Formed by fliping your cognitive function ordering.

A strong relationship that communicates by exchanging same type of information, offering clearer and more in-depth similar perspectives towards each other's worldview due to small differences.

Same Type Relationship

Example: Ne-Ti and Ne-Ti

Copying your exact type.

Same type relationships tend not to form, possibly because of too similar worldviews, and little to no benefit in exchange of information because of similar beliefs and perspectives, generally neutral.

Sisterly Relationship

Example: Ne-Fi and Ne-Ti

Formed by exanging secundary function with only other option.

Characterized by the dominant function where both tend to dominate the conversation by changing rational or in chiral relationship perspectives views, generally strong relationships.

Compatible Relationship

Example: Ne-Ti and Ni-Te / Ni-Fe

Formed by flipping the sign in the first function I/E.

This relationship usually naturally goes towards flirting, and completing or fulfiling conversations. Similar dynamics exist between Te-Ni and Fe-Ni (flipped ordering of function) to a smaller measure.

Cousenly Relationship

Example: Ne-Ti and Fi-Ne

Formed by flipping the order of sisterly function stack.

Tends to create stable long term relationships, likely because of a more stable sisterly relationship which tends to be eratic and strong, allowing each other to appreciate the other person's ideals and offering more room for creating a optimal social dynamic.

Tertiary Compatible

Example: Ne-Ti-Fe and Fi-Se-Ni

Formed by finding a type with compatible tertiary function with your primary and other way around.

This relationship usually tends to force both sides to form a stronger relationship but fails to materialize because of the too strong attachment to tertiary functions, causing conflict and stress.

Conflict Relationship

Example: Ne-Ti and Si-Fe

Formed by fliping both sign and type for each function.

Characterized by mismatch in perception and rational functions, offering a lot of stress and conflict followed by fighting. This occurs because it strains the lowest functions that are the least flexible in decision making.

Conflict-Compatible Relationship

Example: Ne-Ti and Si-Te

Formed by fliping both sign and type for primary and only sign for secundary function.

These relationships can work usually beacause the primary function is most flexible and lower functions are not. You will fight for perception (or in ciral relationships, for rational), but in the end, you'll understand what the other person is trying to say and get along up to a point.

Personality Structure

Using Ne-Ti as an example, here's how the cognitive functions stack and operate within a personality:

Cognitive Function Stack

  • Ne (Dominant/Primary): Strongest dominant function that starts and ends everything. Can discuss it for days and talk indefinitely with no stress.
  • Ti (Parent/Secondary): Will induce some stress, usually if another person makes a mistake. Low stress usually and its main use is to correct things.
  • Fe (Child/Tertiary): This function is used to speculate on what you want to do and can induce a lot of stress if denied.
  • Si (Support/Quartal): This function is used to fill in the blanks, completing thought and completing thought progress where others fail. Absurd amount of stress if denied.

Personas

Every personality also has more independent personas which are lower functioning consciousness entities that help you think, usually working with the main persona on tought:

Informative Persona

Focuses on relaying information and runs the fastests. Shapes your reactive immediate answers and responses, usually to people that don't know you.

Social Persona

Focuses mainly on what other people do, how to act, and what is going to happen in short to medium terms. Shapes your friend circle and who you hang around with.

Goal-Oriented Persona

Focuses on your career, hobbies, what is important to you, and what you're going to orient your life around. Shapes what type of college you enter, what job you take, and what you work on in your creative side during free time.

Devil/Angry Persona

Regulates that everything is okay or if you're under stress, or attacked it lashes out. It regulates your deepest desires, what you yearn for in life, and what impulse decisions (you can't avoid).

Cognitive Complexity and External Factors

Each persona has its complexity and expressity that they tend to. Complexity indicates how complex is a given thought process. It operates similarly to IQ but changes drastically for every 30-point increment:

0-10 CC

No recognition:

10-40 CC

You usually praise success:

  • "Wow"
  • "That is awesome"
  • "Thank you"

40-70 CC

You usually blame yourselfs:

  • "I'm dumb"
  • "I'm bad at this"
  • "I don't know"

70-100 CC

You usually blame concepts:

  • "I hate math"
  • "I hate driving"
  • "I hate picnicking"

100-130 CC

You usually blame people:

  • "I hate my math teacher"
  • "I hate this driver"
  • "I hate my ex"

130-160 CC

You usually blame yourself:

  • "If I knew this was on the test, I would have solved it"
  • "If I covered this topic..."
  • "This will statistically come on the next test, but I won't cover it"
  • "I should avoid talking to these people"

160-190 CC

You usually blame time:

  • "I need more time to cover this"
  • "I have to wait for different opprotunity"
  • "I need to learn this eventually, will need this later"

Note: This is just a generalisation of behaviour of different CC and does not represent their expression. Only probabilistic guess of average lenght of tought process that generated that responce.

Context Types

You can also seperate conversations by the context in which they operate:

  • Type 1: Action - looks only at actions done
  • Type 2: Dynamic - looks at a given dynamic, or all actions with given entity/person
  • Type 3: Social Dynamics - looks at a given Social Dynamic, across all contexts of dynamics with given entity/person
  • Type 4: Action Space - looks at all possible actions and their place in social dynamics

Note: no type is smarter or dumber; it just changes the perspective, and people change types and complexity frequently. Most people tend to stick to type most promenant in a given Social Dynamic.

Visual Type Identifiers

All types tend to have common descriptions or indentifiers:

Ne

Round face, longer chaotic hair, inquisitive talkative look, lack of attention. Usually loves anime and random conceptual topics.

Ni

Long face, shorter clean hair, deep look, lots of attention. Usually loves deep complex topic, and consipracy/murder mysteries.

Se

Round face, longer cool hair, ready to talk and exange information. Usually likes sport, local stories.

Si

Long face, shorter organized hair, likes to stick to the point. Usually likes to talk about family, statements about life.

Fe

Smiling, fluffy hair, ready to help. Likes to talk about relationships and books

Fi

Judging look, prominent destinct features (makeup, pircings, tattos). Likes to talk about personal idols, and music.

Te

To the point, Hard look. Likes to talk about true statements, opprotunity's for job,school...

Ti

Denial look, will tell you if you are wrong. Likes to talk about solved problems, and tips on how to solve them.